Lord of the Rings Online Where warhorses wear ice skates
- date: December 25, 2012
The Lord of the Rings Online
Official Site: http://www.lotro.com/
The Lord of The Rings Online (LOTRO) is a formerly paid and now (mostly) Free to Play MMO set in the world of Middle Earth, developed by Turbine Inc (Dungeons and Dragons Online, Asheron's Call). LOTRO is a full featured MMO, not the barebones experence you'd expect from other F2P MMO's.
The game is VERY newbie friendly, with recently revamped starting areas and tutorials, yet progresses to some very challenging endgame content.
Goons are playing on the Silverlode server as The Nazgun.
There are some others on Brandywine, message Ocias or Canabinol.
There is also a presence on Landroval
Kin Rules copied from nazgun forums:
Ok so we're all goons here, but the reality of the world is that at times people don't know where the line between acceptable and unacceptable occurs. To that e
SGM 2.2 mod for CoP, help guide
- date: May 4, 2012
First time doing this type of thing but it might prove useful for a few people.
I have played as far into the mod as I can be bothered and covered most of the bugs/annoying missions/workarounds that should make this mod very enjoyable and give it a bit more coverage.
GSC forum here
downloads etc. Hosted and supported by the brilliant David Everett. here
OCedMyToaster is currently doing an excellent playthrough of 2.1 which is quite similar to 2.2 with a few less areas.
Ok to begin with I will highlight notable issues in each of the new game areas as this is where the majority of the mission faults lie. This isn't a complete walkthrough just help at troublesome parts.
Then moving on to cool mod features and general tips. If I miss anything important let me know.
* First thing to
No, You're A Cop. I'm A Pork Bun. Let's Play Sleeping Dogs!
- date: March 9, 2013
Video 15: Racing and Revenge
No Spoilers, Please
On August 14, 2012, Square-Enix took a massive risk and published a game that had been dropped by Activision-Blizzard as a waste of money. Starting out as a sequel to a failing franchise, passing through years of development, and coming out as something far different, we wound up with one of the most atmospheric and entertaining games of the year.
Sleeping Dogs, United Front Games' love poem to Hong Kong, started life as a new title called Black Lotus before being changed to True Crime: Hong Kong under Activision-Blizzard. Announced in 2009, the game ran over budget and racked up development time, leading to Activision-Blizzard dropping it from their lineup in 2011 without having had much effort put into promoting it.
Thankfully, the story doesn't end there, as Square Enix announced they had picked up the game only six months later. A quick name change later, as A-B still owned the rights to True Crime, and Square Enix b
Dark souls wiki cheats posted in an online game???
- date: October 22, 2011
Why the hell would IGN post cheats/glitches for Dark Souls? This is an online game. I mean the glitchers are a serious problem right now, and IGN is posting do it yourself guides with a disclaimers that says "don't like cheats, ignore the text below". Tell that to the level 20 who has 600,000 souls and upgraded gear way beyond his means whose invading my world.
If they cheat, they ruin other people's experiences in this kind of game. Way to help take the fun out of the game for everyone playing, IGN.
Conquer Online Classic Server Review
- date: February 1, 2010
Compared to most single-player video games, online games, especially MMOs, have a much longer life expectancy. The interaction and competition among the community can provide MMO players with sustainable pleasures. Thus, many MMOs remain popular for years, even under today’s competitive game market where new games are popping up daily.
However, players always go bored after repeating the same thing for some time, even for the most successful MMO. So it is conventional for developers to add new content regularly, so as to prevent their players from burning out. Conquer Online, the most successful Chinese style MMO, is a good example. Released in 2003, this free MMO has renowned success with 7 language versions and millions of players in the worldwide market. As six years have passed, many different features and sources have been added to update Conquer Online into the more modern version, Conquer Online 2.0. However, the side effects of those updates have become more and more clear.
Phantasy Star Online 2
- date: May 6, 2011
Phantasy Star Online 2 is a sequel to SEGA's Phantasy Star Online, which was an online co-op action rpg that was released for the Dreamcast, Gamecube, Xbox and PC.
PSO2 is being released for the PC sometime later this year or maybe next year on Japan (no information about an english release so far).
Lets start with the first gameplay trailer, which is based on pre-alpha footage:
Higher quality link from PSO2 website, which also has some pictures:
Now for some info about it, PSO2 was first announced during TGS2010, in the first teaser trailer there were several phrases scrolling in the background.
Translation of most of those sentences:
First, phrases that relate to the game's new components:
* "Action" and "RPG" re-connected
* Increased variety of client
Elder Scrolls Online leaked gameplay
- date: April 14, 2013
Oh look, Pwner posting something from Neogaf complaining about it. What a suprise.
They have a few good ideas and the combat looks pretty Elder Scrolls-ish. I smiled when he dropped into sneak and the eye appeared. Still won't buy it, but they are doing a few things right for fans of Elder Scrolls. Once you get past the fact that ESO's story contradicts existing lore.
(And this is coming from somebody who has always thought and still thinks that in addition to the idea of ESO being terrible, that the game itself would turn out awful as well.)
how about about a coop online racing game?
- date: June 16, 2009
two players to a car one drives the others in charge of weapons.
I dunno about the rest of you but I find trying to drive and shoot straight at the same almost impossible. I know the two shouldn't really going hand in hand but the controls seemed a bit awkardly mapped out. couldn't they have added in some auto aim driving function or something?
Motor City Online Petition
- date: September 3, 2003
Following last week story about the shutdown of Motor City Online, some people (including the developers of the game) are trying to continue the game. The problem is that MCO is now the 'intellectual property' of EA and EA doesn't want to sell it. So the developers have resolved to begin work on a new game, one not restricted to MMOG only game play, one with a single player mode. Here's the full story:
"The somewhat revolutionary but poorly marketed Motor City Online was official shut down by Electronic Arts August 29th. For those unaware of the games premise, Motor City Online pitted players in supped up Muscle cars of their own creation, racing each other in a flowing online community. However, do to lackluster support and poor profit margins, EA decided, as it has done with other Massively Multiplayer Online Games, that continuing to support the servers and development team was not financially viable.
More interesting than the actual closing however, is the story
Playing MW3 online remind me how much I hate people
- date: December 17, 2011
Mainly it's the complainers. I really do enjoy this game, but it's ruined by the fact I have to play with other people. People who throw around noob like it's as bad as the other N-word to black people and 'camper'. People need to get over camping. It doesn't break any rules and as far as I'm concerned it's great. Easy kill for me. Flash bang, long shot from unexpected angle, it is pretty easy to deal with a camper once you know their location.
Gloating is another thing that annoys me. Especially when they've clearly hacked to get their ridiculously high score. Nobody likes a gloat, and if you have to get validation of your life from a computer game score, maybe it's time to get a more constructive hobby.
Also, this code speak that people seem to be using is also really irritating. If you don't want people knowing what you're saying use team speak, don't spam my screen with èèè's.
I'm just venting. I know there isn't a lot that can be done about the maturity of people. It woul
Page: 1 2 3 4 5 6 7 8 9 10