How do I beat the Tree Puzzle?
- date: April 3, 2001
How do I beat the Tree Puzzle with the 9 trees on the map where I have to rescue my creature?
Should I Reserve "Delta Force: Blackhawk Down" or "Darkwatch: Curse of the West" at Gamestop
- date: July 12, 2005
Should I Reserve "Delta Force: Blackhawk Down" or "Darkwatch: Curse of the West" at Gamestop next week. What would be your choice and for what reasons.
I think Delta Force because the good multiplayer modes.
So what do you all think "Delta Force: Blackhawk Down" or "Darkwatch: Curse of the West"?
The Blair Witch Project Volume 1: Rustin Parr. Is it any good?
- date: October 3, 2000
Sorry for asking this but I couldnt find a review for it anywhere else so I thought I'd ask you. I am a BIG fan of the movie/mytholgy and I was wondering if this game was good. I know some people will say something like: "It's the Blair Witch Project so of course it's not good." or something like that. But try to base your opinion on it as a game and forget the movie and give it a chance. I've played the "demo" and liked it (big though) and I'm very excited about this game. So how is it?
By the way. I'm very tired, bored, hot (damn heat) and I have the flu so if what I said above doesnt make sence sorry.
Just got done watching The Blair Witch Project (SPOILER ALERT)
- date: November 29, 2012
Lol, the importance of cell phones. But seriously, why are:
-The characters so stupid? (Throwing the map in the creek, not having some sort of limited radius from where they were scouting
-The day they saw the stick symbols should've been the day they hit all four locations and tried to follow or at least remember their trail.
That movie just had me cringing; they made their bed so they had to lie in it. Heather was responsible for them getting lost, Mike sustained it, and Josh was emotionally unstable from the get go.
[iOS] Introducing METALOGIC A Brain Teasing LogicBased Puzzle Game!
- date: December 21, 2012
Hi Guys! I would like to let you know that there is a new game for you who like brain teasing and logic based puzzle named METALOGIC!
The gameplay of METALOGIC introduced with the basic objective to convert all the elemental blocks within the game board into a golden block. In doing so, player must:
Throw the correct elemental coin towards the elemental block.
Should both the coin and the block matches, the block will react by changing either into a gold block (highest score), half gold block (lower score), or cross exchanging their elements.
The game will finish when all the blocks in the game board is converted into either gold block or half gold block.
Highest score in each level could only be gained by: converting all the elemental block into gold block, using limited number of “moves” (the maximum limit of moves in each level varies).
To balance the brain teasing gameplay, our creative team invent a fun game story that is relevant towards the gameplay: It rev
Other Good Puzzle Games
- date: March 13, 2012
for the Toki Tori & puzzle fans here, just thought I'd mention a game called Blocks That Matter that seems pretty good.
It's a puzzle platformer and you play as a little robot with a drill that you can use to go around and collect blocks of different materials. You then use those blocks in groups of 4 to create shapes and structures to help you out & reach the exit portal (think tetris shapes). Much of the early strategy has come in with respect to the fact that you can only drill from the side or bottom and thus in order to recycle blocks that are unnecessary to save as many as possible requires thoughtful planning and placement to suit the task at hand. The different materials also come into play. I've only completed the first 10-12 levels or so but it's been fun so far and there seems to be a bit of re-playability with the levels insofar as trying to collect the treasure chests or completing them with enough blocks left over to earn a star (think of these as trophies of sor
Why is "It's Always Sunny" allowed to curse on CC?
- date: June 14, 2010
i don't have a problem, just wondering.
Is it because they usually use it in context
Curse Of The Black Sun
- date: December 8, 2009
Hey, this is a problem I've put up with until now, if only because I was too lazy to do anything about it to begin with, but it's really starting to eat on my nerves now. Whenever the sun is out in the sky, it shines black. Anyone know how to fix this?
- date: August 14, 2012
I tried to make a logic puzzle, and I did succeed. My question is: is it as hard as I think it is, or is it actually pretty easy?
I'm a bad judge, because I'm great in solving these.
The logic behind this puzzle is different than other puzzles, and for that reason, I have a feeling this puzzle is actually pretty easy.
Who here wants to help me figure out if its easy or hard?
I'd appreciate if you can tell me the approximate time it took you to solve it. I estimate it'll take around 5 minutes.
Find the puzzle here:
Am I the only one who thinks it has too many PUZZLE puzzles?
- date: October 18, 2009
Let me explain first, all adventure games have puzzles, but they are mostly "conversation puzzles" in which you have figure out what to say or "item puzzles" in which you have to figure out what item to use to overcome an obstacle...
Obviously the PUZZLE puzzle is when the game forces you to play Towers of Hanoi, Rubik's Cube or something like that to overcome an obstacle.
Most adventure game developers only add one or two per game... Machinarium seems to have one or two PER SCREEN!
IMHO it's like having a turret sequence every five minutes in an FPS game!
Mind you, I still think the game is amazing, but it got way carried away with the puzzles, specially the bloody connect 5 / Gomoku one!
That's about it! Oh.. wait a minute! I have to solve two tile puzzles, three masterminds and one tic-tac-toe before the forum allows me to make a post!
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